126 lines
4.8 KiB
JavaScript
126 lines
4.8 KiB
JavaScript
import { __assign } from "tslib";
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/**
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* @fileoverview path 的一些工具
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* @author dxq613@gmail.com
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*/
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import { PathUtil } from '@antv/g-base';
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import { Quad as QuadUtil } from '@antv/g-math';
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import { Cubic as CubicUtil } from '@antv/g-math';
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import { ext } from '@antv/matrix-util';
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import * as vec3 from 'gl-matrix/vec3';
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import { inBox } from './util';
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import inLine from './in-stroke/line';
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import inArc from './in-stroke/arc';
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var transform = ext.transform;
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function hasArc(path) {
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var hasArc = false;
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var count = path.length;
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for (var i = 0; i < count; i++) {
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var params = path[i];
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var cmd = params[0];
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if (cmd === 'C' || cmd === 'A' || cmd === 'Q') {
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hasArc = true;
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break;
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}
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}
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return hasArc;
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}
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function isPointInStroke(segments, lineWidth, x, y, length) {
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var isHit = false;
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var halfWidth = lineWidth / 2;
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for (var i = 0; i < segments.length; i++) {
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var segment = segments[i];
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var currentPoint = segment.currentPoint, params = segment.params, prePoint = segment.prePoint, box = segment.box;
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// 如果在前面已经生成过包围盒,直接按照包围盒计算
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if (box && !inBox(box.x - halfWidth, box.y - halfWidth, box.width + lineWidth, box.height + lineWidth, x, y)) {
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continue;
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}
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switch (segment.command) {
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// L 和 Z 都是直线, M 不进行拾取
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case 'L':
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case 'Z':
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isHit = inLine(prePoint[0], prePoint[1], currentPoint[0], currentPoint[1], lineWidth, x, y);
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break;
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case 'Q':
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var qDistance = QuadUtil.pointDistance(prePoint[0], prePoint[1], params[1], params[2], params[3], params[4], x, y);
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isHit = qDistance <= lineWidth / 2;
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break;
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case 'C':
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var cDistance = CubicUtil.pointDistance(prePoint[0], // 上一段结束位置, 即 C 的起始点
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prePoint[1], params[1], // 'C' 的参数,1、2 为第一个控制点,3、4 为第二个控制点,5、6 为结束点
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params[2], params[3], params[4], params[5], params[6], x, y, length);
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isHit = cDistance <= lineWidth / 2;
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break;
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case 'A':
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// 计算点到椭圆圆弧的距离,暂时使用近似算法,后面可以改成切割法求最近距离
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var arcParams = segment.arcParams;
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var cx = arcParams.cx, cy = arcParams.cy, rx = arcParams.rx, ry = arcParams.ry, startAngle = arcParams.startAngle, endAngle = arcParams.endAngle, xRotation = arcParams.xRotation;
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var p = [x, y, 1];
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var r = rx > ry ? rx : ry;
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var scaleX = rx > ry ? 1 : rx / ry;
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var scaleY = rx > ry ? ry / rx : 1;
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var m = transform(null, [
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['t', -cx, -cy],
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['r', -xRotation],
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['s', 1 / scaleX, 1 / scaleY],
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]);
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vec3.transformMat3(p, p, m);
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isHit = inArc(0, 0, r, startAngle, endAngle, lineWidth, p[0], p[1]);
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break;
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default:
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break;
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}
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if (isHit) {
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break;
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}
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}
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return isHit;
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}
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/**
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* 提取出内部的闭合多边形和非闭合的多边形,假设 path 不存在圆弧
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* @param {Array} path 路径
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* @returns {Array} 点的集合
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*/
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function extractPolygons(path) {
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var count = path.length;
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var polygons = [];
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var polylines = [];
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var points = []; // 防止第一个命令不是 'M'
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for (var i = 0; i < count; i++) {
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var params = path[i];
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var cmd = params[0];
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if (cmd === 'M') {
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// 遇到 'M' 判定是否是新数组,新数组中没有点
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if (points.length) {
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// 如果存在点,则说明没有遇到 'Z',开始了一个新的多边形
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polylines.push(points);
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points = []; // 创建新的点
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}
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points.push([params[1], params[2]]);
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}
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else if (cmd === 'Z') {
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if (points.length) {
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// 存在点
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polygons.push(points);
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points = []; // 开始新的点集合
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}
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// 如果不存在点,同时 'Z',则说明是错误,不处理
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}
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else {
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points.push([params[1], params[2]]);
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}
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}
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// 说明 points 未放入 polygons 或者 polyline
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// 仅当只有一个 M,没有 Z 时会发生这种情况
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if (points.length > 0) {
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polylines.push(points);
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}
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return {
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polygons: polygons,
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polylines: polylines,
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};
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}
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export default __assign({ hasArc: hasArc,
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extractPolygons: extractPolygons,
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isPointInStroke: isPointInStroke }, PathUtil);
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//# sourceMappingURL=path.js.map
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