Files
railwaysystem/RuoYi-Vue/ruoyi-ui/node_modules2/@antv/g-canvas/lib/util/path.js
T
2026-09-10 15:40:10 +08:00

128 lines
5.0 KiB
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var tslib_1 = require("tslib");
/**
* @fileoverview path 的一些工具
* @author dxq613@gmail.com
*/
var g_base_1 = require("@antv/g-base");
var g_math_1 = require("@antv/g-math");
var g_math_2 = require("@antv/g-math");
var matrix_util_1 = require("@antv/matrix-util");
var vec3 = require("gl-matrix/vec3");
var util_1 = require("./util");
var line_1 = require("./in-stroke/line");
var arc_1 = require("./in-stroke/arc");
var transform = matrix_util_1.ext.transform;
function hasArc(path) {
var hasArc = false;
var count = path.length;
for (var i = 0; i < count; i++) {
var params = path[i];
var cmd = params[0];
if (cmd === 'C' || cmd === 'A' || cmd === 'Q') {
hasArc = true;
break;
}
}
return hasArc;
}
function isPointInStroke(segments, lineWidth, x, y, length) {
var isHit = false;
var halfWidth = lineWidth / 2;
for (var i = 0; i < segments.length; i++) {
var segment = segments[i];
var currentPoint = segment.currentPoint, params = segment.params, prePoint = segment.prePoint, box = segment.box;
// 如果在前面已经生成过包围盒,直接按照包围盒计算
if (box && !util_1.inBox(box.x - halfWidth, box.y - halfWidth, box.width + lineWidth, box.height + lineWidth, x, y)) {
continue;
}
switch (segment.command) {
// L 和 Z 都是直线, M 不进行拾取
case 'L':
case 'Z':
isHit = line_1.default(prePoint[0], prePoint[1], currentPoint[0], currentPoint[1], lineWidth, x, y);
break;
case 'Q':
var qDistance = g_math_1.Quad.pointDistance(prePoint[0], prePoint[1], params[1], params[2], params[3], params[4], x, y);
isHit = qDistance <= lineWidth / 2;
break;
case 'C':
var cDistance = g_math_2.Cubic.pointDistance(prePoint[0], // 上一段结束位置, 即 C 的起始点
prePoint[1], params[1], // 'C' 的参数,1、2 为第一个控制点,3、4 为第二个控制点,5、6 为结束点
params[2], params[3], params[4], params[5], params[6], x, y, length);
isHit = cDistance <= lineWidth / 2;
break;
case 'A':
// 计算点到椭圆圆弧的距离,暂时使用近似算法,后面可以改成切割法求最近距离
var arcParams = segment.arcParams;
var cx = arcParams.cx, cy = arcParams.cy, rx = arcParams.rx, ry = arcParams.ry, startAngle = arcParams.startAngle, endAngle = arcParams.endAngle, xRotation = arcParams.xRotation;
var p = [x, y, 1];
var r = rx > ry ? rx : ry;
var scaleX = rx > ry ? 1 : rx / ry;
var scaleY = rx > ry ? ry / rx : 1;
var m = transform(null, [
['t', -cx, -cy],
['r', -xRotation],
['s', 1 / scaleX, 1 / scaleY],
]);
vec3.transformMat3(p, p, m);
isHit = arc_1.default(0, 0, r, startAngle, endAngle, lineWidth, p[0], p[1]);
break;
default:
break;
}
if (isHit) {
break;
}
}
return isHit;
}
/**
* 提取出内部的闭合多边形和非闭合的多边形,假设 path 不存在圆弧
* @param {Array} path 路径
* @returns {Array} 点的集合
*/
function extractPolygons(path) {
var count = path.length;
var polygons = [];
var polylines = [];
var points = []; // 防止第一个命令不是 'M'
for (var i = 0; i < count; i++) {
var params = path[i];
var cmd = params[0];
if (cmd === 'M') {
// 遇到 'M' 判定是否是新数组,新数组中没有点
if (points.length) {
// 如果存在点,则说明没有遇到 'Z',开始了一个新的多边形
polylines.push(points);
points = []; // 创建新的点
}
points.push([params[1], params[2]]);
}
else if (cmd === 'Z') {
if (points.length) {
// 存在点
polygons.push(points);
points = []; // 开始新的点集合
}
// 如果不存在点,同时 'Z',则说明是错误,不处理
}
else {
points.push([params[1], params[2]]);
}
}
// 说明 points 未放入 polygons 或者 polyline
// 仅当只有一个 M,没有 Z 时会发生这种情况
if (points.length > 0) {
polylines.push(points);
}
return {
polygons: polygons,
polylines: polylines,
};
}
exports.default = tslib_1.__assign({ hasArc: hasArc,
extractPolygons: extractPolygons,
isPointInStroke: isPointInStroke }, g_base_1.PathUtil);
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